The Obojima Podcast the Blog | Episode 22 – The Hero’s Journey Boon System and Character Development
This blog post was made using dictation summary software and posted for SEO purposes. If you really want to know what this episode is about, check out the full episode here: https://youtu.be/msjv2ged_8I?feature=shared
Welcome, welcome, welcome, Obojimans, to Episode 22 of the Obojima Podcast! This podcast is a deep dive into the creative process behind Obojima: Tales from the Tall Grass. First things first, let’s meet our intrepid crew of writers.
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Jeremiah Crofton - The Creative Director of 1985 Games and the creator of Obojima
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Ari Levitch - Head Writer
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Adam Lee - Head Writer
In this episode, Jeremiah, Ari, and Adam explore how D&D character development can be even more swingin' than the heavy metal covers by groovy singer Pat Boone. This system rewards key narrative moments with even groovier transformative boons—moments where a character chooses bravery over fear, acceptance over denial, or vengeance over mercy.
The Hero’s Journey Boon System
The team introduces the system as a way to mirror the character arcs seen in great storytelling. Instead of being strictly mechanical, boons highlight turning points that reflect inner growth, conflict, or failure. The goal is to capture the essence of a character’s journey, not just their combat stats.
Examples and Inspirations
They draw parallels to popular stories—Zuko’s moral struggle in Avatar: The Last Airbender, Aang’s journey of abandonment, or Aragorn’s idealized heroism that could transform into something flawed. In play, this might look like a paladin choosing arrest over execution, or a character embracing cowardice to survive, even at the cost of their reputation.
Balancing Mechanics and Narrative
The group discusses how often boons should appear and stresses that they must feel earned, not forced. A boon might happen only once per campaign, ensuring it remains special and meaningful. The DM’s role is critical here: observing narrative beats, rewarding character choices, and resisting the urge to systematize what should feel organic.
Negative Boons and Roleplay Depth
Boons don’t have to be heroic. A boon of greed, cowardice, or regret can lead to some of the richest roleplay opportunities, forcing players to weigh immediate benefits against long-term integrity. These “flaws” act as narrative consequences that deepen character arcs and create new story hooks.
Evolving Boons Over Time
The discussion also highlights how boons might change as characters grow. A vengeance boon could transform into regret or wisdom once the original drive is resolved. References like Inigo Montoya (The Princess Bride) and William Money (Unforgiven) show how characters evolve when their defining goals shift.
Key Takeaways
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Boons reward narrative milestones, not just mechanical success.
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Negative boons can deepen storytelling just as much as heroic ones.
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Boons should be rare, organic, and earned through play.
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DM-player communication is essential to keep character development meaningful.
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Boons can evolve or be replaced as the story progresses.
- Pat Boone covered heavy metal staples in a jazz/big band style; actor Christopher Lee, on the other hand, recorded not one but two heavy metal concept albums—which is as transformative as it gets.
Check out the full episode here: https://youtu.be/msjv2ged_8I?feature=shared

